Tuesday’s Taste of the Corporate Playbook: Trashcan Trivia Basketball

Trashcan Trivia Basketball

Indoor Cooperative Game

Length of Activity: 15 minutes

Required materials: wastebasket, crumpled paper

How to Play:

  • Set up a wastebasket with three designated shooting distances (3 point range, 2 point range, 1 point range).
  • Ask work or trivia questions, and the team that answers first gets a chance to shoot a crumpled paper into the wastebasket from one of the three distances.
  • Members within each team must rotate who shoots.
  • The first team to a certain number of points wins.

This game strengthens a sense of teamwork and cooperation. Strategize within your team on which shooting distance to shoot from. Everyone is at an even playing field with this competitive and fun game, testing your knowledge and basketball skills all at once

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Tuesday’s Taste of the Corporate Playbook: Sniper

Sniper

Minute Move & Energizer

Length of Activity: 10 minutes

Required materials: None

How to Play:

  • Except for the game moderator, everyone else sits in a circle and closes their eyes.
  • The moderator then chooses one person to be the “Sniper” by quietly tapping on them, who will try to “snipe” people by winking at them.
  • Everyone opens their eyes again and starts looking around the room looking for the Sniper winking.
  • If winked at by the Sniper, you must wait 5 seconds before dramatically fake-dying, visibly letting the group know you’ve been winked at.
  • If people think they know who the Sniper is, they can whisper their guess to the moderator.
  • The game ends when somebody guesses the Sniper, or the Sniper eliminates every person.

Try this game before a meeting while the team is already sitting in a circle. This game’s dramatic fake-deaths make for a fun game that gets everybody involved. Be as sneaky as your can in this game and see who can last the longest without getting caught.

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Tuesday’s Taste of the Corporate Playbook: Password

Password

Indoor Cooperative Game

Length of Activity: 15 minutes

Required materials: None

How to Play:

  • In teams of two, one person is designated as the guesser, and one as the clue-giver.
  • The objective is for the clue-giver to get their teammate to guess the “password” given just one-word clues related to this “password”.
  • One clue-giver comes up with a “password”, and tells all of the other clue-givers playing.
  • Starting with the person who came up with the “password”, the first time a one-word clue is given to his or her teammate, the guesser can try to guess the password for 10 points.
  • If wrong, the next team gets to try for 9 points, and so on.
  • The round ends when the “password” is guessed or there are 10 incorrect guesses, and the game ends when one team reaches 25 points (can be more or less).
  • This game is typically played with 2-4 teams.

To be good at this game, it is important to know your partner well so that you can think of passwords only he or she will guess. Think of references the other teams won’t understand to be good at this game. This game is great for strengthening relationships, and also for giving pairs a chance to learn more about each other.

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Tuesday’s Taste of the Corporate Playbook: 20 Questions

20 Questions

Indoor Cooperative Game

Length of Activity: 15 minutes

Required materials: None

How to Play:

  • One person in the group thinks of an item and does not tell anybody.
  • The rest of the group gets 20 Yes or No questions to ask this person to help them figure out the item.
  • Guesses do not count as questions.

Combine critical thinking and collective teamwork on this simple yet very entertaining game. Try to ask the best set of questions as a whole to narrow down the answers. For best results, think of a unique item that almost everybody knows, such as an office item in plain sight that often goes overlooked.

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Tuesday’s Taste of the Corporate Playbook: Tip It Over, Pick It Up

Tip It Over, Pick It Up

Minute Move & Energizer

Length of Activity: 5-10 minutes

Required materials: Office materials that can be flipped or knocked over

How to Play:

  • Using any office material that can be flipped or knocked over, place them around a designated area with half facing up/stood up and half facing down/knocked over (such as paper, notepads, tissue boxes, water bottles, etc.)
  • In two teams, one team will try to knock down the items, and the other will try to pick up the items as fast as possible.
  • After one minute, count how many items are stood up and how many are knocked down
  • The team with more of their items stood up or knocked down wins.

This quick-paced game is a great icebreaker or energizer for the office. This game has a simple objective, but is a fun and easy way to destress at work.

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